I worked at a cognitive training startup from 2012 to 2015. There, I wore many hats: game designer, UX designer, and team coordinator (liaison between executive, designer, and development teams spread across California, New York, and Latvia).
What follows are mostly high-fidelity mockups I created in Photoshop to illustrate the game designs I came up with.
I was inspired by Chuck Close paintings and created a puzzle game based on tiles using the color schemes from his paintings. The goal was to clear the board. Selecting a tile would remove any adjacent layers which had matching colors.
Word Game #1
Players have a bank of letter combinations that they use to create words from. Under a one minute time limit, they must create as many words as they can from this bank. Letter combinations and words are superimposed over blowfish, and longer words create a larger blowfish. Points are given based on the number of words created and the length of the words created.
Word Game #2
Players are first presented with a definition. On the next screen, they are asked to select the correct matching word among a number of choices before the time limit runs out.
Word Game #3
Players are presented with a cue word, and then players must click on either synonyms or antonyms of the cue word before they quickly fade into the background.
Proposed logo for the company. Goals: nod to the puzzle motif of previous logos, create a simple logo that scales well, and evoke the metaphor of a lightbulb going off in the head.
Web Design Mockups